I chose to redefine my Asymmetry model, as
that was the model I saw with the most potential to become an inhabitable 3D
space. The major change I made was
changing the model from a grounded pyramid form, to a spherical one- and this
was because it allowed more freedom and opportunity to interact + explore
different views, angles, movements, etc.
After playing around with the model, I decided that it having my model
in an enclosed area (cave) because having it in an open spacious area seemed
too endless, and focus was given to the expansiveness as opposed to the model
itself. To create a more explorable
area, I had to create a directional focus- and the cave gave a path in which to
follow. With a linear track to follow,
you can then focus more on your environment- and a dark cave then only gives
focus on the light objects inside, which in this case was my model. To give a sense of build up to the inhabitor
and a climax to the video, I decided to leave the complete form at the end of
the path and repeat simplified versions and pieces of it through it. Overall, I decided that a very surreal
fantasy landscape would suit my model best and to enhance this notion I decided
to create a very light driven animation & focus. I am considering animating the light forms
inside my model, as well as glowing fragments which surround- as this will help
create a luminous feel, and will again bring focus to my space being explored
and heighten the viewers senses.