Friday 28 September 2012

Week 9: Refinement

I decided to alter the view distance ratio for all of the glowing balls of light much higher, as i thought it gave a better sense of immersion and a more realistic display of light-


Week 9: Animation

These are some screenshots of the Spawnpoint and Flowgraphs Ive created.  I decided for the spawnpoint to start just inside the entrance of the cave, and the flowgraph shows the subtle animations ive created through the floating balls of light-

Flowgraph:

Spawnpoint:

Animation Preview:

Wednesday 26 September 2012

Week 9: Storyboard

This is a storyboard I sketched up of how I plan to play, view and explore my model-

Start

Storyboard sketch:

Screenshot:

Middle


 Storyboard sketch:

Screenshots:


End


  Storyboard sketch:

 Screenshot:



Monday 24 September 2012

Week 8: Write Up


I chose to redefine my Asymmetry model, as that was the model I saw with the most potential to become an inhabitable 3D space.  The major change I made was changing the model from a grounded pyramid form, to a spherical one- and this was because it allowed more freedom and opportunity to interact + explore different views, angles, movements, etc.  After playing around with the model, I decided that it having my model in an enclosed area (cave) because having it in an open spacious area seemed too endless, and focus was given to the expansiveness as opposed to the model itself.  To create a more explorable area, I had to create a directional focus- and the cave gave a path in which to follow.  With a linear track to follow, you can then focus more on your environment- and a dark cave then only gives focus on the light objects inside, which in this case was my model.   To give a sense of build up to the inhabitor and a climax to the video, I decided to leave the complete form at the end of the path and repeat simplified versions and pieces of it through it.  Overall, I decided that a very surreal fantasy landscape would suit my model best and to enhance this notion I decided to create a very light driven animation & focus.  I am considering animating the light forms inside my model, as well as glowing fragments which surround- as this will help create a luminous feel, and will again bring focus to my space being explored and heighten the viewers senses.

Sunday 23 September 2012

Week 8: Potential animation

Considering what I could do for my animation- I've decided that some subtle animation might be nice, maybe on glowing balls surrounding my model.  I will try this next week.

Friday 21 September 2012

Week 8: Potential Views/ Angles

I've started considering the sort of storyboard I want to extract in my video of the model. Considering start, middle + end I have played with views and angles I want to show during the sequence-

Start:



Middle:





 End:




Week 8: Cave Development

Repetition of model with lights added 

 Lights added through cave to give seeable path + more pieces added with lights 

 Rocks added to create more realistic cave-like atmosphere

Balls of light added ready to be animated

Tuesday 18 September 2012

Week 8: Cave

This is the cave Ive started creating to place my model inside-


Week 8: Ideas

After discussing in class, I came up with some sketches + ideas of ways to refine my model to make it better and more inhabitable-


Research-

We thought of the idea of having my model (one ball) as the main focus, because any more was too busy- this image displays that technique nicely.
Image: Final Fantasy Dirge of Seberus

An idea came up of having the model inside a cave type environment, as that would suit it best- and the darker setting would complement my glowing lights.
Image: Final Fantasy X

This idea of having my model fragmented + scattered around the space also seemed a good way to create new forms + dimensions of my model.
Image: Pokemon Black & White



When thinking about other aspects that help enhance the model + animation, we thought that playing with/ adding multiple sources of light could be quite effective and improve the overall experience given when exploring the space.
Images: Left- Avatar
            Right - KIngdom Hearts

 

Monday 17 September 2012

Week 7: Lighting

Here are some experiments I did with lighting- and playing around with good views to complement it-







Week 7: Views/ Angles

These are some angles I discovered that I could use to enhance my model-






Week 7: Experimenting with Time of Day

I decided to play with the lighting time of day settings to decide which best enhances the model-

Dawn


Morning

Midday


Dusk

Midnight